Electricity & Magnetism

  • Electricity & Magnetism

    What Makes a Magnet?

    $8.95 Add to cart

    Why does a magnet pick up a paper clip, but not a penny, or a piece of paper? How is it that the whole world can be a magnet? Follow these step by step instructions about how to make your own magnet with What Makes a Magnet?

  • Electricity & Magnetism

    Steam Kids Deluxe Magnet Exploration

    $42.95 Add to cart
    Feel the magic power of magnetic fields! This deluxe set contains over 40 components for performing over 20 experiments and games, including constructing a super magnetic racer, a compass yacht, a table UFO, a maglev personal transporter, a floating spinner, fishing game, and much, much more! Some household materials will also be required. For ages 8 years and up.
  • Electricity & Magnetism

    Magnets Grades 4-6

    $30.99 Add to cart

    No Prep fun-filled activities and experiments dealing with magnets.

    Your students will gain insight into the properties of magnets, their uses, and how they are used in science and technology.

    Teacher Notes & Student Activities and Experiments for these topics:

    • Magnets and Magnetic Materials
    • Temporary and Permanent Magnets
    • Magnetic Poles
    • Magnet Strength
    • Magnetic Fields
    • Magnets and Compasses
    • Magnets and Electricity
    • Inventions with Magnets

    For the teacher:

    • Introduction
    • Rubrics
    • Materials List
    • Answer Key

    In each experiment, the scientific method is used.

    The investigative process follows five steps

    1. Consider a question to investigate.
    2. Predict what may happen.
    3. Create a plan of procedure for investigation
    4. Record the observations of the investigation.
    5. Draw a conclusion.

    96 pages.

    This book supports many of the fundamental concepts and learning outcomes from the curriculum for these provinces: Alberta, Grade 5, Science, Electricity & Magnetism.

  • Electricity & Magnetism

    Magnets Grades 1-3

    $30.99 Add to cart

    What is a magnet and how does it work? These simple but fun hands-on activities and experiments will put your students in charge of their own learning as they are given the tools and guidance to discover the fascinating world of physics.

    After delving into real-world experiences with magnets and everyday materials like money and compasses, students will apply their new knowledge to build a levitating train and create their own magnetic inventions.

    Lessons & Experiment Topics Include:

    1. Magnets and Magnetic Materials
    2. Temporary and Permanent Magnets
    3. Magnetic Poles
    4. Magnet Strength
    5. Magnetic Fields
    6. Magnets and Compasses
    7. Inventions with Magnets

    This book supports many of the fundamental concepts and learning outcomes from the curriculums for these provinces:

    • Alberta, Grade 2, Science, Magnetism, Cluster 3, Forces the Attract or Repel;
    • British Columbia, Grade 1, Science, Physical Science, Force & Motion;
    • Saskatchewan, Grade 3, Science, Physical Science, Magnetism and Static Electricity.

    96 Pages

  • Electricity & Magnetism

    The Powerful World of Energy with Max Axiom

    $11.95 Add to cart

    Join Max Axiom as he explores the science behind energy. Max helps young readers understand how energy plays a part in everything we do. These newly revised editions feature Capstone 4D augmented reading experience, with videos, writing prompts, discussion questions, and a hands-on activity. Fans of augmented reality will love learning beyond the book!

  • Electricity & Magnetism

    Maker Projects for Kids Who Love Electronics

    $9.95 Add to cart

    This plugged-in title helps readers navigate the sometimes-complex world of electronic innovation. Young readers can explore this exciting and popular field by learning the basics of electronic circuits and how electronic components work, which they canthen apply to an idea of ​​their own . They will be able to create their project using everyday materials and easy-to-understand computer elements. Important electronic innovators and their creations are profiled to provide inspiration for young “makers.

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